![]() Though if being really pedantic, you could argue that a torpedo isn’t a bomb, so they should be called “Torpedoers”, but that sounds silly. Torpedo Bombers like the TBF Avenger, Swordfish and B5N Kate are bombers that carry… anybody? Award yourself five points if you said “a torpedo”. In a way their attack pattern is the opposite of the previous level bombers: in level flight the target reticle doesn’t show up on the ground at all, in a shallow dive it appears with wide crosshairs signifying inaccurate bombing: Some bombers such as the Ju 87 Stuka, SBD Dauntless and D3A Val are designed to deliver their bombs from a steep dive, unsurprisingly classified as Dive Bombers (this naming scheme is really quite straightforward once you get the hang of it). High altitude bombing works best against static targets such as strategic targets on Ground Strike maps, unless you can calculate how far a tank will move in the time it takes the bomb to fall and lead the target appropriately. If you want a friendly fighter escort you’ll probably need to bring a squad-mate, team co-ordination is something of a rarity in Arcade matches, so one way of trying to stay safe is to climb as high as you can, especially in the early ranks when less powerful engines mean it takes a long time for enemy fighters to gain altitude if the enemy team are all distracted in low level engagements you can drop your bombs and potter around in safety waiting for them to reload, although if any enemy fighters also climb to high altitude at the start of the match you’re just postponing the inevitable. They have multiple gun turrets for defence, which can be quite effective with trained gunners, or if you man the rear guns yourself by pressing F6, but as fighter armament gets heavier it’s not often a duel you can win. Medium and Heavy Bombers are big, slow, lumbering targets. The crosshair should be solid in level flight, as you climb and dive it opens up, representing bomb dispersion, you really want the crosshair completely solid for optimal accuracy. ![]() In Arcade mode, as well as the bombsight you have a nice, big crosshair on the ground that shows where your bombs will land, if you prefer you can use that for aiming in the third person (third aeroplane?) view after locking on to a ground target (middle mouse button by default) then you can centre the camera on that target (right mouse button by default) to keep it in focus while lining up a bombing run. There is a bombing tutorial, but if you skipped it the general technique for level bombing is to get a bit of altitude, line up a ground target, switch to the bombsight (F7):Īnd when the target is in the sight, hit the space bar. Medium and Heavy Bombers such as the Heinkel He 111, Lancaster and B-17 Flying Fortress are designed to drop bombs in level flight from medium-to-high altitude using the bombsight. The job of a bomber is to drop bombs the clue is in the name, really. Heavy fighters are well suited to bomber hunting, where the lack of manoeuvrability isn’t an issue. Rear gunners can offer a little protection, but one or two machine guns aren’t a terribly scary deterrent so don’t put too much faith in them. They’re twin-engine, often twin-seat, aircraft such as the Bf 110, Beaufighter and Pe-3 and tend to pack heavier armament than single-engine fighters of the same rank at at the cost of manoeuvrability, so try and avoid dogfighting with more agile enemies. Heavy Fighters are like Fighters, but heavier. Within the main groups are several sub-classifications, and as per their historical counterparts many aircraft can fulfil multiple roles. tech trees and your hanger are colour coded: Fighters are yellowy-orange, Bombers are blue and Attackers are green. For quick identification, aircraft names in e.g. If you’re not an aviation geek, here’s a quick overview of aircraft types.Īircraft in War Thunder are in three main groups: Fighters, Bombers and Attackers. War Thunder doesn’t quite aim for the down-to-the-last-rivet level of realism of a really hardcore simulator and some of the battle scenarios are slightly implausible for the sake of gameplay, but a lot of work does go into the accuracy of the models and the way they behave, so real-life knowledge of planes, roles and tactics should broadly transfer into the game. If you’re a keen history buff you’re probably familiar with many of the planes in War Thunder, the vast majority were produced and used in quantity in World War II there are also a few more unusual variants dotted around, and a couple that only reached prototype stage to keep things interesting.
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